Motivation and engagement plays an important role in learning. by giving the student a motivation, or and engagement, this will helps in promoting better learning for the students.

empathize
Applying gamification has been always a problem for a student because we are not raised in that educational system. Having a limited place to do so is also one of the major problem. our learning studio has the potential to be gamified if given the chance. Currently, the learning studio possessed a dull, lung-restricting, back-aching, kind of problem. Student has a less engagement to the space provided.
Breithecker (2010) claims that “one of the reasons why the traditional teaching has students strictly seating on seats is imputed to the people who still believe that the brain is something separated to the body and that the body isn’t used when we learn.
define
Inspired to provide the students with a more sophisticated gamified-experienced learning studio. according to Scott-Webber (2004), there are different setting for a different educational purpose.
ideate
Objectives:
- Teams that accomplished-well each tasks at each level at the shortest time will be the winner.
- Teams that complete the given task at the least mistakes and repetition will be given extra mark for coursework.
Game elements:
- Collaboration
- Competition
- Time (stopwatch)
- Theme
- baby (articulation)
- teen level (real-world setting)
- adult level (deeper knowledge)
- Rewards
Baby level:
Lecture as usual. lecturer provided lesson material such as powerpoint, articles, etc… then each team must solve the crossword puzzle and articulate each keyword according to the article provided
Dynamic: solving problem
Mechanic:
- must read the article
- teams are not allowed to use any search engine to explain the keywords (except when the team failed to complete this level)
Teen level:
At this level, each team will be given the same problem statement and get a chance to choose only one research article related to the problem. One of the members in each team will roll the dice to choose which article. Research articles will be provided by the lecturer and they need to lead the discussion and present it.
Dynamic: construct
Mechanic:
- create a creative presentation
- must provide the question to other team related to the presentation
- less wordy but meaningful
Adult level:
After finish the 2 level, each team must come out with a summary or reflection of the subject.
Dynamic: alignment
Mechanic:
- consist of theories
- cover all subtopics
- related to experience
prototype

reference:
Breithecker, Dieter. 2010. Bodies in Motion, Brains in Motion. Movement makes kids better students. Germany. Available from: http://aquestdesign.ca/docs/45-06602_V01_EN_Bodies_in_Motion-120602.pdf.
Lennie Scott-Webber. 2004. Environmental Behavior Research and the Design of Learning Spaces, SCUP GREEN publication.